AoeStats
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Oasis

509284768Analyzed
2v2 RM · 6d ago on Sep 26, 2026· 75m 38s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇱 Berbers · Israel
1319
+13
🇺🇸 Italians · United States
1225
+17
🇹🇼 Slavs · Taiwan
1261
-15
🇹🇼 Dravidians · Taiwan
1239
-15
Player eAPM Actions Feudal Castle Imperial Opening
55 4,193 10:05 21:58 45:06 ⚔ Archer Rush
38 2,877 8:46 23:55 46:30 ⚔ Scouts into Skirms
23 1,720 9:56 25:21 59:07 ⚔ M@A into Scouts into Skirms
22 1,691 10:08 26:24 55:31 ⚔ Archers into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
28,820 43,871 20,535 4,920 98,146 107,309
38,200 32,482 24,305 2,365 97,352 101,523
39,290 32,484 18,775 3,730 94,279 95,452
36,240 22,639 9,410 2,380 70,669 76,240
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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