AoeStats
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Black Forest

509054926Analyzed
4v4 RM · 7d ago on Sep 25, 2026· 43m 30s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Dravidians · Australia
1398
+13
🇮🇱 Mongols · Israel
1301
+17
🇳🇿 Gurjaras · New Zealand
1286
+31
🇺🇸 Persians · United States
1228
+20
🇨🇳 Bohemians · China
1536
-26
🇨🇳 Mongols · China
1332
-24
🇨🇳 Britons · China
1249
-14
🇨🇳 Slavs · China
1168
-11
Player eAPM Actions Feudal Castle Imperial Opening
45 1,955 11:00 14:48 29:00 ⛏ Fast Castle
43 1,852 11:59 16:06 36:59 ⛏ Fast Castle
42 1,826 9:28 13:56 28:01 ⛏ Fast Castle
38 1,651 13:05 16:57 26:29 ⛏ Fast Castle
30 1,308 10:45 14:28 27:45 ⛏ Fast Castle
30 1,292 16:41 24:18 38:07 ⛏ Fast Castle
25 1,073 11:47 16:33 — ⛏ Fast Castle
18 794 12:08 17:54 34:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,550 23,015 16,350 3,000 59,915 69,764
25,480 15,970 15,675 2,250 59,375 75,341
17,025 21,810 16,630 3,000 58,465 70,370
18,425 20,525 6,285 1,840 47,075 51,699
16,290 14,395 5,475 1,570 37,730 44,062
15,540 9,812 8,065 1,235 34,652 36,417
14,660 12,916 3,305 2,345 33,226 39,334
7,840 6,838 620 905 16,203 17,356
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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