AoeStats
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Arena

508185256Analyzed
4v4 RM · 11d ago on Sep 21, 2026· 38m 3s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇦 Huns · Bosnia & Herzegovina
1297
+15
🇳🇿 Celts · New Zealand
1283
+15
🇨🇳 Chinese · China
1259
+16
🇨🇳 Mongols · China
1197
+19
🇮🇱 Mongols · Israel
1306
-18
🇸🇪 Khitans · Sweden
1291
-17
🇺🇸 Teutons · United States
1231
-15
🇬🇧 Persians · United Kingdom
1228
-15
Player eAPM Actions Feudal Castle Imperial Opening
40 1,515 9:24 13:57 33:12 ⛏ Fast Castle
35 1,351 11:47 15:09 29:14 ⛏ Fast Castle
34 1,290 11:14 15:03 — ⛏ Fast Castle
33 1,260 10:27 15:49 36:29 ⛏ Fast Castle
28 1,051 10:10 14:03 32:16 ⛏ Fast Castle
26 993 9:54 16:07 30:17 ⛏ Fast Castle
20 775 11:35 15:09 31:53 ⛏ Fast Castle
18 667 10:57 15:17 30:18 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,705 10,580 9,055 300 43,640 51,720
19,730 10,525 9,185 1,600 41,040 45,369
18,830 11,880 6,540 2,450 39,700 45,579
16,610 11,215 8,120 2,425 38,370 45,119
17,590 9,875 7,080 340 34,885 41,796
14,450 11,150 3,920 1,115 30,635 35,689
9,820 9,410 3,345 755 23,330 26,146
10,145 7,895 2,510 980 21,530 22,438
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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