AoeStats
← Goku_San

Black Forest

508181418Analyzed
3v3 RM · 11d ago on Sep 21, 2026· 61m 17s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇱 Portuguese · Israel
1295
+11
🇺🇸 Teutons · United States
1216
+15
🇮🇳 Ethiopians · India
1215
+15
🇹🇷 Khmer · Türkiye
1195
-14
🇯🇵 Sicilians · Japan
1195
-14
🇹🇷 Turks · Türkiye
1174
-13
Player eAPM Actions Feudal Castle Imperial Opening
42 2,575 9:58 15:47 36:28 ⛏ Fish Boom FC
37 2,275 12:55 18:35 29:18 ⛏ Fish Boom FC
26 1,598 18:42 24:45 46:11 ⛏ Fish Boom FC
26 1,597 14:34 22:57 36:37 ⛏ Fast Castle
20 1,241 11:57 15:57 31:03 ⛏ Fast Castle
11 686 11:03 17:40 26:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,990 35,029 14,635 2,570 94,224 111,561
27,985 34,468 14,200 3,205 79,858 111,175
9,900 35,006 15,630 5,815 66,351 86,192
15,210 23,730 13,695 4,425 57,060 79,590
15,875 18,501 9,710 1,760 45,846 52,390
15,010 12,350 10,220 130 37,710 45,055
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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