AoeStats
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Oasis

507709755Analyzed
4v4 RM · 13d ago on Sep 19, 2026· 79m 3s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
1299
+14
🇨🇳 Japanese · China
1283
+15
🇨🇳 Khmer · China
1271
+15
🇨🇳 Magyars · China
1260
+16
🇦🇺 Hindustanis · Australia
1314
-17
🇪🇸 Vietnamese · Spain
1311
-17
🇮🇱 Britons · Israel
1290
-16
🇨🇳 Goths · China
1116
-10
Player eAPM Actions Feudal Castle Imperial Opening
51 4,055 13:55 21:05 28:40 ⛏ Fast Castle
48 3,768 9:54 14:24 31:05 ⛏ Fast Castle
40 3,141 9:20 22:15 35:31 ⚔ Scout Rush
37 2,921 13:03 15:45 31:16 ⛏ Fast Castle
35 2,769 9:39 19:41 31:21 ⚔ Scout Rush
33 2,641 10:41 14:24 29:33 ⛏ Fast Castle
23 1,789 9:43 20:15 47:52 ⚔ Archer Rush
16 1,298 11:06 18:27 — ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
183,990 98,042 40,285 3,000 325,317 335,022
93,115 41,670 64,945 2,250 201,980 219,262
102,915 22,570 30,260 4,675 160,420 180,417
51,565 55,735 45,255 6,050 158,605 161,165
56,045 44,141 45,380 7,905 153,471 166,293
37,440 50,645 23,310 5,600 116,995 128,863
18,135 22,453 12,105 2,345 55,038 65,998
13,815 11,345 2,800 3,400 31,360 32,009
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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