AoeStats
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Black Forest

507701802Analyzed
2v2 RM · 13d ago on Sep 19, 2026· 39m 42s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇱 Franks · Israel
1280
+10
🇨🇳 Portuguese · China
1099
+17
🇩🇪 Britons · Germany
1136
-14
🇩🇪 Persians · Germany
1132
-13
Player eAPM Actions Feudal Castle Imperial Opening
40 1,585 10:40 15:26 30:28 ⛏ Fast Castle
32 1,290 16:39 24:02 34:42 ⛏ Fast Castle
25 988 11:47 15:25 29:16 ⛏ Fast Castle
22 865 14:54 22:53 32:33 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
18,440 11,674 9,935 1,115 41,164 48,287
14,855 14,989 3,755 1,265 34,864 37,621
13,010 8,947 4,940 1,600 28,497 34,797
11,285 8,324 3,435 950 23,994 26,629
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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