AoeStats
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Socotra

506242865Analyzed
3v3 RM · 18d ago on Sep 12, 2026· 26m 42s· 6 players
Game mode
Random Map
Map size
128×128
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Romans · United States
838
+13
🇪🇸 Tupi · Spain
772
+16
🇹🇷 Maya · Türkiye
757
+16
🇮🇹 Bohemians · Italy
815
-17
🇮🇹 Huns · Italy
783
-16
🇮🇹 Turks · Italy
693
-12
Player eAPM Actions Feudal Castle Imperial Opening
25 677 10:20 — —
22 596 9:18 18:51 — ⛏ Fast Castle
21 573 10:59 16:18 — ⛏ Fast Castle
18 486 16:51 — — ⚔ Archer Rush
13 336 14:59 — — ⚔ Drush into Scouts
11 296 11:01 — — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
4,125 3,389 1,435 1,485 10,434 11,375
3,350 3,020 790 1,300 8,460 8,434
4,665 3,120 130 480 8,395 9,134
4,105 3,435 430 125 8,095 11,030
2,900 2,700 865 205 6,670 7,808
2,865 3,175 275 230 6,545 8,566
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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