AoeStats
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Black Forest

509924920Analyzed
2v2 RM · 3d ago on Sep 28, 2026· 82m 23s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Romans · France
600
+13
🇨🇦 Teutons · Canada
542
+15
🇪🇬 Persians · Egypt
537
-14
🇺🇦 Saracens · Ukraine
518
-14
Player eAPM Actions Feudal Castle Imperial Opening
11 947 12:15 19:05 35:21 ⛏ Fast Castle
11 908 15:33 23:54 33:04 ⚔ Towers FC
9 741 14:30 22:08 41:59 ⛏ Fast Castle
9 724 15:11 23:08 33:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
42,080 38,550 34,115 4,830 119,575 179,233
48,110 30,661 28,705 5,565 113,041 138,308
30,080 25,689 36,970 1,400 94,139 101,667
36,320 19,723 26,500 1,500 84,043 119,282
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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