AoeStats
← OMEN 7776698

Pilgrims

510185216Analyzed
2v2 RM · 1d ago on Sep 29, 2026· 35m 57s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Japanese · France
683
+15
🇫🇷 Khmer · France
675
+15
🇨🇴 Turks · Colombia
685
-16
🇳🇴 Huns · Norway
634
-14
Player eAPM Actions Feudal Castle Imperial Opening
32 1,148 17:46 25:49 — ⚔ Fish Boom into M@A into Fire Galleys FC
21 741 10:56 14:05 33:48 ⛏ Fish Boom FC
19 688 10:56 19:07 — ⛏ Fish Boom FC
18 642 12:23 25:35 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
12,095 8,873 4,270 1,600 26,838 30,828
6,175 8,433 3,025 350 17,983 18,680
6,275 7,030 1,570 1,100 15,975 18,472
6,490 3,450 1,340 1,500 12,780 13,361
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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