AoeStats
← OMEN 7776698

Arabia

510131822Analyzed
1v1 RM · 20h ago on Sep 29, 2026· 52m 6s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇴 Huns · Norway
539
+21
🇷🇺 Vietnamese · Russia
648
-21
Player eAPM Actions Feudal Castle Imperial Opening
18 963 12:06 21:16 39:23 ⛏ Fast Castle
10 510 10:50 19:35 34:25 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,580 16,760 8,480 2,890 46,710 51,300
16,900 12,515 12,350 1,600 43,365 50,089
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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