AoeStats
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MegaRandom

505423606Analyzed
4v4 RM · 24d ago on Sep 9, 2026· 33m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇱🇹 Goths · Lithuania
851
+11
🇹🇷 Khmer · Türkiye
771
+14
🇬🇪 Maya · Georgia
745
+15
🇪🇸 Cumans · Spain
543
+24
🇨🇳 Franks · China
792
-18
🇫🇷 Britons · France
728
-16
🇨🇳 Celts · China
724
-16
🇨🇳 Byzantines · China
676
-14
Player eAPM Actions Feudal Castle Imperial Opening
26 899 11:25 20:05 — ⛏ Fish Boom FC
19 634 12:00 16:11 — ⛏ Fast Castle
19 642 15:17 26:48 — ⚔ M@A Rush
18 603 10:49 18:24 — ⚔ Scout Rush
17 584 12:52 25:18 —
15 499 12:03 22:04 — ⛏ Fast Castle
13 440 12:19 28:43 — ⛏ Fast Castle
12 400 11:47 19:55 — ⚔ Archers into Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
12,680 9,760 2,985 100 25,525 26,978
9,900 4,820 3,560 20 18,300 20,926
8,400 4,879 2,225 850 16,354 17,126
4,915 5,185 1,665 230 11,995 16,263
4,430 4,023 905 900 10,258 13,138
4,425 4,056 625 750 9,856 11,935
4,350 4,710 250 200 9,510 9,638
3,600 2,630 250 0 6,480 9,180
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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