AoeStats
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Arena

509462701Analyzed
4v4 RM · 4d ago on Sep 26, 2026· 41m 31s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇦 Britons · Ukraine
979
+13
🇩🇪 Malay · Germany
941
+15
🇬🇧 Dravidians · United Kingdom
889
+17
🇩🇪 Cumans · Germany
859
+18
🇺🇸 Romans · United States
921
-16
🇦🇷 Celts · Argentina
916
-16
🇺🇸 Persians · United States
906
-16
🇺🇸 Saracens · United States
900
-15
Player eAPM Actions Feudal Castle Imperial Opening
26 1,068 9:26 17:16 36:37 ⛏ Fast Castle
22 928 10:47 19:10 26:19 ⛏ Fast Castle
22 899 11:29 16:08 29:40 ⛏ Fast Castle
22 916 10:50 14:49 31:22 ⛏ Fast Castle
20 831 9:32 21:52 34:26 ⛏ Fast Castle
16 659 10:06 16:54 34:19 ⛏ Fast Castle
14 598 12:35 17:45 30:59 ⛏ Fast Castle
12 517 13:15 20:04 29:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,240 15,485 6,560 3,000 45,285 49,212
16,440 18,005 8,825 1,555 44,825 50,415
17,510 13,805 10,900 2,250 44,465 52,071
18,305 10,230 8,410 2,250 39,195 43,245
15,780 15,100 5,710 1,835 38,425 42,387
19,245 8,255 5,245 2,340 35,085 45,847
11,920 7,720 4,920 2,250 26,810 29,354
10,295 8,745 2,895 1,545 23,480 29,383
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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