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Arena

508618542Analyzed
4v4 RM · 7d ago on Sep 23, 2026· 55m 4s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Koreans · Taiwan
1050
+15
🇯🇵 Persians · Japan
1050
+15
🇦🇷 Gurjaras · Argentina
1024
+16
🇹🇷 Turks · Türkiye
1001
+17
🇨🇳 Bulgarians · China
1103
-18
🇹🇷 Poles · Türkiye
1079
-18
🇮🇩 Persians · Indonesia
973
-14
🇺🇸 Wei · United States
951
-13
Player eAPM Actions Feudal Castle Imperial Opening
64 3,532 10:26 15:03 29:38 ⛏ Fast Castle
33 1,839 11:28 15:37 33:09 ⚔ FC into Archers
32 1,789 9:58 19:55 27:20 ⛏ Fast Castle
26 1,448 10:13 13:49 28:40 ⛏ Fast Castle
26 1,437 11:17 17:21 31:45 ⛏ Fast Castle
25 1,365 10:13 14:24 27:49 ⛏ Fast Castle
19 1,019 9:14 18:04 30:29 ⛏ Fast Castle
17 932 11:46 16:44 29:14 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
59,105 23,060 34,130 1,605 117,900 126,865
34,680 29,235 29,490 3,580 96,985 102,190
36,860 25,155 23,085 3,650 88,750 105,806
33,520 15,410 16,985 2,755 68,670 74,112
29,935 23,290 12,225 1,500 66,950 75,192
20,890 24,885 12,370 2,280 60,425 74,902
28,030 11,795 17,335 2,950 60,110 79,606
12,450 12,340 8,155 2,015 34,960 36,923
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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