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Arena

507715804Analyzed
4v4 RM · 12d ago on Sep 19, 2026· 58m 3s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Vietnamese · United States
942
+9
🇦🇺 Hindustanis · Australia
927
+10
🇮🇹 Burgundians · Italy
861
+12
🇹🇼 Maya · Taiwan
647
+21
🇨🇳 Romans · China
807
-14
🇨🇳 Poles · China
780
-13
🇹🇼 Turks · Taiwan
779
-13
🇩🇰 Lithuanians · Denmark
755
-20
Player eAPM Actions Feudal Castle Imperial Opening
41 2,378 16:17 21:48 33:41 ⛏ Fast Castle
23 1,364 10:42 15:17 34:27 ⛏ Fast Castle
22 1,251 9:31 16:54 30:49 ⛏ Fast Castle
20 1,144 13:46 23:25 41:23 ⚔ FC into Archers
18 1,067 10:59 15:47 32:00 ⛏ Fast Castle
17 958 13:02 21:36 33:01 ⛏ Fast Castle
17 1,011 10:30 18:05 28:00 ⛏ Fast Castle
15 873 10:43 15:15 35:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
70,800 22,895 5,010 1,000 99,705 105,209
31,005 26,215 24,770 4,950 86,940 96,596
35,540 17,520 18,940 2,250 74,250 80,175
24,300 13,780 18,265 2,300 58,645 86,763
17,345 22,595 10,940 6,105 56,985 86,032
21,890 22,767 5,105 2,640 52,402 66,778
21,215 17,830 10,260 2,755 52,060 64,088
12,625 11,030 4,855 3,450 31,960 33,068
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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