AoeStats
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Lombardia

508506538Analyzed
3v3 RM · 8d ago on Sep 22, 2026· 56m 7s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Franks · Argentina
1086
+12
🇦🇷 Vietnamese · Argentina
942
+25
🇦🇷 Celts · Argentina
927
+19
🇪🇸 Italians · Spain
1034
-18
🇳🇴 Cumans · Norway
1011
-17
🇦🇷 Bohemians · Argentina
930
-36
Player eAPM Actions Feudal Castle Imperial Opening
48 2,704 9:39 16:33 33:30 ⛏ Fast Castle
32 1,778 12:38 21:01 36:18 ⛏ Fast Castle
20 1,119 11:01 19:38 36:40 ⛏ Fast Castle
19 1,068 11:51 16:30 35:38 ⛏ Fast Castle
17 933 12:04 16:34 35:19 ⛏ Fast Castle
12 695 10:54 21:27 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,755 19,500 19,750 1,000 68,005 83,367
22,945 13,908 14,310 3,350 54,513 58,978
16,735 14,302 9,685 2,505 43,227 58,535
15,315 11,920 2,500 2,170 31,905 39,518
9,575 11,190 8,315 1,550 30,630 44,093
8,540 7,960 340 2,325 19,165 22,149
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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