AoeStats
← Game project 0001

African Clearing

510458025Analyzed
3v3 RM · 1d ago on Oct 1, 2026· 7m 8s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Aztecs · Brazil
1586
+10
🇲🇽 Saracens · Mexico
1539
+12
🇭🇰 Teutons · Hong Kong SAR China
1454
+15
🇦🇷 Persians · Argentina
1516
-15
🇦🇷 Mongols · Argentina
1430
-12
🇦🇷 Chinese · Argentina
1382
-10
Player eAPM Actions Feudal Castle Imperial Opening
42 302 — — —
42 300 — — —
39 279 — — —
31 225 — — —
30 211 — — —
19 134 — — —

Resources

Player Food Wood Gold Stone Spent Collected
950 425 50 100 1,525 1,031
800 575 0 100 1,475 798
700 500 0 100 1,300 725
600 425 0 100 1,125 580
600 425 0 100 1,125 599
350 650 0 100 1,100 378
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.