AoeStats
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African Clearing

504089181Analyzed
4v4 RM · 27d ago on Sep 3, 2026· 57m 43s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Berbers · United States
1354
+15
🇨🇳 Poles · China
1329
+16
🇩🇪 Chinese · Germany
1304
+17
🇲🇽 Georgians · Mexico
1249
+19
🇬🇧 Berbers · United Kingdom
1399
-20
🇸🇪 Hindustanis · Sweden
1328
-17
🇸🇪 Japanese · Sweden
1312
-16
🇬🇧 Huns · United Kingdom
1267
-14
Player eAPM Actions Feudal Castle Imperial Opening
39 2,256 13:11 18:40 41:30 ⛏ Fast Castle
36 2,069 12:45 16:46 45:34 ⛏ Fast Castle
35 2,003 12:40 26:03 56:41 ⚔ Scout Rush
32 1,849 12:23 16:33 32:51 ⛏ Fast Castle
30 1,750 13:47 18:11 40:30 ⛏ Fast Castle
28 1,604 11:11 21:49 — ⚔ Scout Rush
25 1,433 13:27 17:36 40:11 ⛏ Fast Castle
19 1,118 13:09 20:37 40:53 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
59,915 25,207 58,075 2,955 146,152 148,404
30,850 11,871 25,070 4,200 71,991 77,242
31,190 22,952 5,735 3,670 63,547 67,699
26,165 21,471 3,685 3,100 54,421 57,651
11,905 19,407 15,870 3,750 50,932 65,774
13,945 14,806 11,245 3,850 43,846 70,743
17,045 14,091 7,160 2,155 40,451 40,400
17,365 10,591 6,535 2,750 37,241 38,914
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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