AoeStats
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MegaRandom

510738069Analyzed
2v2 RM · 1d ago on Oct 2, 2026· 59m 47s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Lithuanians · Spain
903
+12
🇸🇰 Britons · Slovakia
798
+16
🇨🇳 Lithuanians · China
805
-14
🇨🇳 Teutons · China
801
-14
Player eAPM Actions Feudal Castle Imperial Opening
39 2,306 12:57 18:45 37:23 ⛏ Fast Castle
34 2,046 11:56 19:16 40:28 ⛏ Fast Castle
21 1,273 12:12 23:21 40:12 ⛏ Fast Castle
16 966 11:21 20:16 51:52 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,755 21,765 13,415 2,880 63,815 83,670
21,835 18,755 16,825 3,850 61,265 69,311
25,920 17,083 14,425 2,250 59,678 77,617
13,590 12,920 2,695 950 30,155 34,264
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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