AoeStats
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Black Forest

509305308Analyzed
4v4 RM · 7d ago on Sep 26, 2026· 59m 11s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Italians · Mexico
1173
+16
🇮🇳 Britons · India
1159
+16
🇨🇳 Khmer · China
1114
+18
🇨🇳 Franks · China
1109
+19
🇺🇸 Persians · United States
1350
-25
🇩🇪 Britons · Germany
1132
-16
🇦🇺 Chinese · Australia
1095
-14
🇷🇺 Sicilians · Russia
1094
-14
Player eAPM Actions Feudal Castle Imperial Opening
56 3,297 11:27 14:55 31:19 ⛏ Fast Castle
41 2,449 10:52 16:10 33:19 ⛏ Fish Boom FC
34 2,006 12:04 18:59 32:07 ⛏ Fast Castle
28 1,639 11:50 17:09 33:02 ⛏ Fast Castle
27 1,577 13:19 17:34 36:16 ⛏ Fish Boom FC
26 1,551 11:37 16:46 35:23 ⛏ Fast Castle
20 1,190 12:43 25:30 31:00 ⚔ Archers into Fish Boom into Fast Imp
18 1,086 12:04 17:59 23:50 ⛏ Fish Boom FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
46,310 49,538 4,525 1,220 101,593 110,621
39,295 27,165 21,470 4,035 91,965 120,504
33,930 35,795 13,925 3,460 87,110 112,595
45,605 18,435 22,075 850 86,965 90,076
32,015 18,199 20,335 4,350 74,899 105,835
17,850 32,538 19,100 4,165 73,653 77,635
16,170 17,812 10,825 3,040 47,847 69,422
17,400 11,809 8,625 1,775 39,609 51,810
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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