AoeStats
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MegaRandom

507436635Analyzed
4v4 RM · 14d ago on Sep 18, 2026· 67m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Goths · Germany
1329
+12
🇦🇺 Celts · Australia
1245
+15
🇩🇪 Portuguese · Germany
1235
+15
🇦🇷 Huns · Argentina
1181
+18
🇹🇼 Wei · Taiwan
1331
-20
🇹🇼 Magyars · Taiwan
1285
-17
🇨🇳 Teutons · China
1146
-12
🇨🇳 Burgundians · China
1132
-11
Player eAPM Actions Feudal Castle Imperial Opening
61 4,108 9:06 20:12 37:48 ⚔ Scout Rush
41 2,774 9:30 19:17 38:58 ⚔ Scout Rush
37 2,530 11:43 15:44 32:38 ⛏ Fast Castle
36 2,407 11:45 19:26 37:18 ⛏ Fast Castle
34 2,322 11:17 21:52 44:17 ⚔ Scout Rush
31 2,106 10:50 15:56 39:30 ⛏ Fast Castle
30 2,028 10:31 14:55 30:21 ⛏ Fast Castle
20 1,353 12:22 17:49 33:58 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
53,760 27,300 15,505 1,050 97,615 104,740
18,575 35,732 18,775 7,800 80,882 104,360
29,090 26,278 13,830 10,010 79,208 92,512
35,490 16,060 19,100 3,530 74,180 87,525
30,275 15,285 23,600 2,300 71,460 72,419
27,455 13,695 17,350 2,280 60,780 84,509
20,170 15,843 6,755 2,220 44,988 45,967
11,590 19,500 6,545 2,525 40,160 46,947
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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