AoeStats
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Arena

507433742Analyzed
4v4 RM · 14d ago on Sep 18, 2026· 42m 13s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1236
+13
🇹🇼 Spanish · Taiwan
1214
+13
🇲🇽 Franks · Mexico
1177
+16
🇨🇦 Persians · Canada
1176
+15
🇹🇼 Inca · Taiwan
1174
-15
🇨🇳 Poles · China
1160
-14
🇦🇺 Italians · Australia
1147
-14
🇨🇳 Lithuanians · China
1146
-14
Player eAPM Actions Feudal Castle Imperial Opening
44 1,877 9:19 21:22 39:48 ⚔ Towers into Archers
43 1,798 9:46 13:39 35:19 ⛏ Fast Castle
34 1,435 10:11 14:30 30:39 ⛏ Fast Castle
33 1,375 10:20 14:44 39:05 ⛏ Fast Castle
32 1,356 10:50 17:19 32:43 ⚔ FC into Skirms
30 1,269 10:58 16:00 39:39 ⛏ Fast Castle
30 1,282 9:51 14:17 30:35 ⛏ Fast Castle
24 1,033 11:03 18:12 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,040 14,315 13,210 850 57,415 66,526
23,840 9,120 16,020 2,150 51,130 60,710
16,350 13,860 7,320 5,600 43,130 49,052
19,280 12,615 5,235 3,610 40,740 52,812
14,960 12,806 5,480 2,275 35,521 39,742
16,070 11,866 4,960 2,005 34,901 36,466
10,410 7,860 3,730 1,150 23,150 26,838
6,400 4,965 620 1,705 13,690 16,483
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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