AoeStats
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Fortress

507433418Analyzed
4v4 RM · 14d ago on Sep 18, 2026· 3m 18s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Tatars · Taiwan
1222
+14
🇨🇳 Persians · China
1217
+15
🇹🇼 Spanish · Taiwan
1199
+15
🇭🇰 Poles · Hong Kong SAR China
1174
+16
🇫🇷 Vietnamese · France
1208
-16
🇲🇽 Mongols · Mexico
1192
-15
🇨🇳 Hindustanis · China
1175
-15
🇨🇳 Teutons · China
1160
-14
Player eAPM Actions Feudal Castle Imperial Opening
45 148 — — —
35 115 — — —
35 115 — — —
26 85 — — —
26 85 — — —
25 84 — — —
24 78 — — —
21 70 — — —

Resources

Player Food Wood Gold Stone Spent Collected
600 100 50 0 750 647
350 200 0 0 550 520
350 150 0 0 500 464
300 160 0 0 460 629
250 200 0 0 450 582
350 100 0 0 450 592
300 100 0 0 400 393
150 160 0 0 310 401
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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