AoeStats
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Arena

507425268Analyzed
4v4 RM · 14d ago on Sep 18, 2026· 77m 17s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Spanish · United States
1378
+10
🇨🇳 Italians · China
1170
+19
🇨🇳 Burgundians · China
1155
+19
🇨🇳 Huns · China
1151
+20
🇳🇵 Slavs · Nepal
1254
-18
🇦🇷 Franks · Argentina
1246
-17
🇵🇪 Koreans · Peru
1239
-17
🇲🇽 Celts · Mexico
1200
-16
Player eAPM Actions Feudal Castle Imperial Opening
70 5,423 10:18 14:14 36:19 ⛏ Fast Castle
41 3,178 11:32 15:30 30:51 ⛏ Fast Castle
34 2,653 11:31 17:04 39:33 ⛏ Fast Castle
32 2,490 10:34 14:30 29:45 ⛏ Fast Castle
27 2,080 10:45 16:10 29:55 ⛏ Fast Castle
25 1,924 10:56 15:51 34:06 ⛏ Fast Castle
21 1,596 11:26 15:37 31:47 ⛏ Fast Castle
18 1,412 11:11 15:27 29:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
83,330 38,270 40,190 10,895 172,685 183,666
51,705 45,180 28,465 3,400 128,750 137,782
57,820 31,068 22,935 6,180 118,003 132,240
54,415 30,045 28,860 2,350 115,670 149,785
39,835 38,390 19,990 3,330 101,545 129,751
44,660 29,750 10,350 2,550 87,310 91,218
12,330 10,755 2,505 850 26,440 30,611
10,370 9,675 3,835 1,675 25,555 29,526
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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