AoeStats
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Arena

510991606Analyzed
3v3 RM · 10h ago on Oct 3, 2026· 82m 32s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Malay · China
631
+14
🇭🇺 Huns · Hungary
467
+22
🇭🇺 Persians · Hungary
452
+21
🇨🇳 Celts · China
599
-20
🇭🇰 Huns · Hong Kong SAR China
585
-19
🇨🇳 Chinese · China
560
-18
Player eAPM Actions Feudal Castle Imperial Opening
23 1,888 11:31 26:36 41:19 ⛏ Fast Castle
19 1,605 11:34 19:36 38:51 ⛏ Fast Castle
18 1,521 12:08 17:22 39:23 ⛏ Fast Castle
16 1,285 13:57 19:29 34:56 ⛏ Fast Castle
16 1,332 13:54 25:13 58:08 ⚔ Archer Rush
14 1,186 10:46 19:33 37:45 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,270 22,215 15,730 850 72,065 101,904
33,330 17,105 16,385 3,615 70,435 93,015
15,200 24,785 19,680 4,650 64,315 75,071
23,800 10,965 14,505 2,575 51,845 63,238
17,690 8,450 13,085 4,610 43,835 45,331
16,725 9,495 6,055 1,500 33,775 43,096
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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