AoeStats
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Arena

509718316Analyzed
3v3 RM · 6d ago on Sep 27, 2026· 66m 35s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Huns · Chile
482
+17
🇮🇪 Britons · Ireland
464
+18
🇲🇽 Britons · Mexico
439
+19
🇭🇺 Huns · Hungary
510
-18
🇭🇺 Persians · Hungary
498
-18
🇭🇺 Burgundians · Hungary
498
-18
Player eAPM Actions Feudal Castle Imperial Opening
16 1,065 13:22 18:19 42:51 ⚔ FC into Scouts
13 840 14:49 26:42 37:14 ⛏ Fast Castle
13 867 14:36 27:52 — ⚔ Archers into Skirms
11 754 12:10 26:53 42:48 ⛏ Fast Castle
10 668 15:52 24:32 51:26 ⚔ FC into Scouts
7 466 10:12 23:56 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,275 13,075 10,975 850 54,175 94,595
18,350 24,010 6,820 1,625 50,805 55,934
14,945 17,115 12,680 2,300 47,040 79,321
21,385 10,390 10,730 2,950 45,455 56,547
22,300 11,680 8,455 2,175 44,610 57,177
11,955 3,210 5,195 1,950 22,310 24,919
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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