AoeStats
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MegaRandom

510468844Analyzed
2v2 RM · 8h ago on Oct 1, 2026· 106m 5s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Khitans · Australia
1201
+18
🇦🇺 Poles · Australia
1159
+19
🇨🇷 Khmer · Costa Rica
1237
-19
🇨🇷 Hindustanis · Costa Rica
1234
-18
Player eAPM Actions Feudal Castle Imperial Opening
35 3,729 9:11 20:39 45:24 ⚔ Scout Rush
34 3,643 13:33 20:16 82:18 ⛏ Fish Boom
24 2,537 13:40 23:56 45:19 ⛏ Fish Boom FC
17 1,791 14:03 23:51 40:28 ⛏ Fish Boom into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
91,250 49,865 54,980 3,900 199,995 238,027
61,550 34,915 38,410 4,200 139,075 158,512
33,540 62,645 33,290 6,585 136,060 178,489
72,325 38,217 16,760 5,065 132,367 149,903
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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