AoeStats
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Arena

510465790Analyzed
2v2 RM · 7h ago on Oct 1, 2026· 37m 30s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Mongols · United States
1282
+20
🇨🇳 Celts · China
1247
+18
🇨🇷 Turks · Costa Rica
1252
-15
🇨🇷 Poles · Costa Rica
1249
-15
Player eAPM Actions Feudal Castle Imperial Opening
52 1,935 11:17 14:54 — ⛏ Fast Castle
31 1,168 10:36 14:10 28:55 ⛏ Fast Castle
30 1,135 11:19 15:36 28:58 ⛏ Fast Castle
22 821 12:30 17:01 21:22 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
22,410 11,570 6,285 3,650 43,915 50,365
15,190 7,110 8,570 750 31,620 34,450
9,355 9,000 7,560 1,950 27,865 29,787
5,955 4,260 3,325 1,105 14,645 16,202
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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