AoeStats
← RINNEGAN

Black Forest

504838195Analyzed
4v4 RM · 26d ago on Sep 6, 2026· 1m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Teutons · Brazil
993
+15
🇧🇷 Romans · Brazil
953
+16
🇧🇷 Persians · Brazil
930
+17
🇧🇷 Teutons · Brazil
885
+48
🇪🇸 Japanese · Spain
995
-18
🇺🇸 Ethiopians · United States
972
-17
🇬🇧 Lithuanians · United Kingdom
943
-30
🇩🇪 Persians · Germany
917
-15
Player eAPM Actions Feudal Castle Imperial Opening
48 81 — — —
48 82 — — —
32 54 — — —
22 37 — — —
21 36 — — —
17 28 — — —
15 25 — — —
15 25 — — —

Resources

Player Food Wood Gold Stone Spent Collected
550 91 50 0 691 365
300 90 0 0 390 92
200 0 50 0 250 30
150 100 0 0 250 81
100 0 50 0 150 230
150 0 0 0 150 110
0 50 50 0 100 10
0 0 0 0 0 30
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.