AoeStats
← RINNEGAN

Highland

504829860Analyzed
4v4 RM · 26d ago on Sep 6, 2026· 48m 27s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇹 Khmer · Guatemala
958
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945
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928
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🇧🇷 Romans · Brazil
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Player eAPM Actions Feudal Castle Imperial Opening
46 2,211 9:13 13:00 — ⛏ Fast Castle
45 2,177 9:56 20:41 44:29 ⚔ Fish Boom into Archers
37 1,799 11:21 16:55 36:46 ⛏ Fast Castle
19 926 11:21 19:25 30:43 ⛏ Fish Boom FC
18 850 16:26 26:48 39:37 ⛏ Fast Castle
18 852 12:02 19:10 31:20 ⛏ Fast Castle
10 495 15:42 27:51 — ⛏ Fast Castle
9 421 19:42 25:01 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,630 21,145 14,165 2,650 58,590 71,601
22,500 17,244 12,640 2,330 54,714 62,249
19,625 20,785 10,130 1,800 52,340 69,530
25,310 11,701 12,915 2,270 52,196 64,930
26,545 12,060 10,165 1,600 50,370 60,093
9,450 12,413 5,645 425 27,933 30,450
10,155 9,158 3,455 2,365 25,133 30,239
10,310 4,290 2,255 1,600 18,455 21,317
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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