AoeStats
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Black Forest

504816824Analyzed
4v4 RM · 26d ago on Sep 6, 2026· 78m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Wei · Brazil
1000
+13
🇧🇷 Romans · Brazil
955
+15
🇧🇷 Persians · Brazil
930
+16
🇧🇷 Bulgarians · Brazil
880
+48
🇪🇸 Tupi · Spain
958
-49
🇬🇧 Byzantines · United Kingdom
926
-15
🇦🇷 Khmer · Argentina
918
-15
🇬🇧 Magyars · United Kingdom
898
-14
Player eAPM Actions Feudal Castle Imperial Opening
45 3,474 11:39 16:17 44:17 ⛏ Fast Castle
40 3,141 12:27 17:04 36:56 ⛏ Fast Castle
40 3,155 12:35 22:32 39:54 ⛏ Fast Castle
23 1,802 15:34 20:53 33:42 ⛏ Fast Castle
16 1,234 12:47 21:30 32:23 ⛏ Fast Castle
15 1,147 16:57 25:20 33:42 ⛏ Fast Castle
15 1,156 15:03 27:45 42:07 ⚔ Archer Rush
14 1,086 10:39 22:53 38:23 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
52,480 55,460 21,410 3,050 132,400 154,340
45,360 30,510 52,445 2,335 130,650 142,984
69,045 23,255 30,670 4,075 127,045 134,396
32,465 24,901 36,505 3,695 97,566 128,456
29,455 31,548 19,160 1,275 81,438 104,641
31,690 17,510 25,520 3,550 78,270 125,696
29,965 20,615 14,775 4,480 69,835 81,907
13,150 13,935 13,205 1,500 41,790 117,887
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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