AoeStats
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Arena

506939444Analyzed
4v4 RM · 17d ago on Sep 15, 2026· 60m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Huns · Argentina
888
+11
🇺🇸 Vietnamese · United States
877
+12
🇹🇷 Persians · Türkiye
852
+13
🇫🇷 Burgundians · France
829
+31
🇬🇧 Malians · United Kingdom
862
-16
🇬🇧 Franks · United Kingdom
799
-13
🇬🇧 Dravidians · United Kingdom
749
-11
🇬🇧 Bulgarians · United Kingdom
729
-10
Player eAPM Actions Feudal Castle Imperial Opening
34 2,057 11:07 17:19 35:20 ⛏ Fast Castle
25 1,538 11:40 15:51 33:55 ⛏ Fast Castle
25 1,487 11:41 17:08 38:38 ⛏ Fast Castle
24 1,448 11:59 18:55 35:05 ⛏ Fast Castle
22 1,321 10:02 19:39 38:04 ⛏ Fast Castle
18 1,070 18:47 42:18 — ⚔ Scouts into Skirms into Archers
12 708 12:05 23:58 29:43 ◆ FC into Fast Imp
11 691 11:00 24:23 41:59

Resources

Player Food Wood Gold Stone Spent Collected
50,770 14,335 25,255 4,110 94,470 102,302
27,850 20,920 14,160 1,620 64,550 67,478
30,315 14,170 11,480 3,500 59,465 63,560
24,865 11,045 15,830 4,100 55,840 74,139
16,615 23,275 7,460 3,000 50,350 53,850
23,115 14,325 7,905 2,450 47,795 57,182
15,920 10,945 11,020 5,000 42,885 47,232
12,285 6,220 2,395 1,190 22,090 24,221
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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