Four Lakes
510047978Analyzed1v1 RM
·
2d ago on Sep 29, 2026·
30m 10s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
scotchmalt's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 54,990 analysed 1v1 players on Four Lakes.
scotchmalt
B
Feudal Age
11:19
vs 10:51
btm 36%
Castle Age
22:55
vs 20:09
btm 21%
Imperial Age
—
vs 36:23
btm 0%
eAPM
47
vs 32
top 22%
First military
10:00
vs 12:45
top 14%
▼
Slow Castle Age at 22:55 — slower than 79% of analysed players on Four Lakes
▲
High eAPM (47) — top quarter of analysed players
▲
Early military at 10:00 (Militia) — earlier than 86% of analysed players on Four Lakes
▲
Town centers almost never idle — 43s across the first 22:55
Surgeon Of Death
C
Feudal Age
10:09
vs 10:51
top 27%
Castle Age
30:00
vs 20:09
btm 2%
Imperial Age
—
vs 36:23
btm 0%
eAPM
20
vs 32
btm 22%
First military
12:50
vs 12:45
btm 49%
▲
Fast Feudal Age at 10:09 — faster than 73% of analysed players on Four Lakes
▼
Slow Castle Age at 30:00 — slower than 98% of analysed players on Four Lakes
▼
Low eAPM (20) — busier hands win idle time back
▼
Town centers idle 5:58 of the first 30:00 — keep villagers queued