AoeStats
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African Clearing

510874928Analyzed
4v4 RM · 7h ago on Oct 2, 2026· 48m 4s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Franks · Mexico
1906
+11
🇲🇽 Jurchens · Mexico
1852
+14
🇲🇽 Portuguese · Mexico
1850
+14
🇲🇽 Huns · Mexico
1601
+43
🇮🇳 Tupi · India
2047
-25
🇺🇸 Lithuanians · United States
1773
-15
🇮🇹 Bengalis · Italy
1740
-13
🇬🇪 Vikings · Georgia
1619
-9
Player eAPM Actions Feudal Castle Imperial Opening
64 3,090 13:16 17:11 42:41 ⛏ Fast Castle
60 2,899 11:48 20:09 36:27 ⚔ Scout Rush
58 2,784 12:16 19:34 36:53 ⚔ Scout Rush
58 2,774 11:05 20:22 — ⚔ Archer Rush
45 2,185 12:13 17:38 — ⛏ Fast Castle
43 2,060 13:08 17:11 34:45 ⛏ Fast Castle
38 1,832 12:18 18:50 42:20 ⚔ FC into Archers
34 1,657 13:50 18:35 38:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,000 21,335 12,820 3,000 58,155 59,972
29,565 13,135 13,570 1,800 58,070 62,970
25,570 20,106 10,320 1,350 57,346 59,215
17,735 21,404 12,485 4,800 56,424 57,878
25,505 16,398 10,885 2,525 55,313 56,925
11,025 13,000 5,540 2,755 32,320 34,715
13,415 11,132 3,265 1,945 29,757 33,428
11,825 12,795 3,250 1,260 29,130 31,282
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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