AoeStats
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African Clearing

510657669Analyzed
4v4 RM · 18h ago on Oct 2, 2026· 21m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Italians · Mexico
1728
+10
🇨🇴 Malians · Colombia
1614
+14
🇦🇷 Jurchens · Argentina
1546
+17
🇲🇽 Ethiopians · Mexico
1513
+38
🇭🇰 Bohemians · Hong Kong SAR China
1711
-21
🇨🇱 Vietnamese · Chile
1554
-14
🇹🇼 Burmese · Taiwan
1512
-12
🇹🇼 Huns · Taiwan
1511
-12
Player eAPM Actions Feudal Castle Imperial Opening
54 1,162 — — —
51 1,109 14:20 — — ⚔ M@A into Archers
46 988 11:14 — — ⚔ M@A into Archers
44 956 14:22 17:53 — ⚔ FC into Scouts
41 900 13:19 17:49 — ⚔ Scouts FC
37 810 11:33 — — ⚔ Tower Rush
34 733 13:24 16:57 — ⛏ Fast Castle
23 491 12:53 — — ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
4,805 3,131 620 100 8,656 8,712
4,880 2,316 830 225 8,251 7,543
3,925 2,802 1,160 100 7,987 7,304
4,630 2,053 420 200 7,303 7,203
3,750 2,445 450 100 6,745 7,714
3,400 1,749 50 735 5,934 6,509
3,300 1,395 300 350 5,345 6,917
2,900 893 50 100 3,943 4,548
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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