AoeStats
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Arena

510001603Analyzed
4v4 RM · 4d ago on Sep 29, 2026· 34m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Muisca · Mexico
1712
+7
🇲🇽 Italians · Mexico
1705
+7
🇨🇴 Cumans · Colombia
1618
+9
🇲🇽 Poles · Mexico
1048
+116
🇨🇦 Persians · Canada
1518
-15
🇩🇴 Malay · Dominican Republic
1491
-14
🇧🇷 Vietnamese · Brazil
1443
-13
🇧🇷 Mongols · Brazil
1373
-10
Player eAPM Actions Feudal Castle Imperial Opening
61 2,104 10:32 14:11 30:28 ⛏ Fast Castle
46 1,592 8:42 22:32 26:56 ◆ FC into Fast Imp
43 1,480 11:00 14:55 29:41 ⛏ Fast Castle
40 1,374 10:42 14:04 30:41 ⛏ Fast Castle
40 1,389 10:30 14:53 30:04 ⛏ Fast Castle
40 1,369 10:24 14:12 26:20 ⛏ Fast Castle
33 1,147 10:45 13:30 28:24 ⛏ Fast Castle
24 811 11:24 16:41 32:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,255 12,235 14,235 950 49,675 54,411
16,035 12,435 5,070 2,420 35,960 41,016
16,210 9,109 5,845 750 31,914 33,209
16,025 9,406 4,600 460 30,491 33,369
15,355 11,775 2,090 1,185 30,405 34,358
10,775 8,905 3,870 2,185 25,735 27,871
6,100 7,193 4,475 3,250 21,018 21,887
7,275 7,150 2,865 1,265 18,555 21,253
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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