AoeStats
← m.rionegro

Black Forest

507837100Analyzed
2v2 RM · 13d ago on Sep 19, 2026· 70m 3s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Persians · Spain
905
+11
🇪🇸 Koreans · Spain
714
+17
🇺🇸 Mongols · United States
776
-14
🇩🇪 Gurjaras · Germany
766
-14
Player eAPM Actions Feudal Castle Imperial Opening
15 1,034 10:54 24:16 37:15 ⛏ Fast Castle
12 844 23:41 33:27 50:39 ⛏ Fast Castle
11 790 15:12 22:42 38:19 ⛏ Fast Castle
10 682 21:23 35:29 48:12 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
41,900 28,127 36,510 3,280 109,817 142,971
32,275 34,522 20,520 2,770 90,087 104,532
27,635 28,857 25,640 2,105 84,237 92,951
30,490 15,417 15,625 2,350 63,882 72,899
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.