AoeStats
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MegaRandom

507824392Analyzed
3v3 RM · 13d ago on Sep 19, 2026· 35m 52s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Teutons · Spain
964
+10
🇪🇸 Bulgarians · Spain
881
+13
🇪🇸 Koreans · Spain
675
+20
811
-15
🇺🇸 Japanese · United States
801
-14
🇦🇷 Persians · Argentina
796
-14
Player eAPM Actions Feudal Castle Imperial Opening
19 667 11:20 15:55 32:55 ⛏ Fast Castle
16 574 11:39 24:13 — ⚔ Skirmisher Rush
13 461 10:37 20:08 — ⛏ Fast Castle
10 370 9:05 — — ⚔ Scout Rush
10 351 13:34 26:44 — ⚔ Archer Rush
8 294 8:48 17:13 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,475 7,584 1,990 1,725 23,774 25,560
10,285 8,285 2,905 2,250 23,725 31,751
9,360 5,175 3,770 2,150 20,455 23,336
7,630 7,470 2,975 2,275 20,350 23,958
7,420 7,805 1,755 850 17,830 21,198
3,095 2,015 240 0 5,350 6,355
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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