Four Lakes
510211880Analyzed1v1 RM
·
2d ago on Sep 30, 2026·
31m 57s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
蟹黄堡's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 54,990 analysed 1v1 players on Four Lakes.
蟹黄堡
D
Feudal Age
13:06
vs 10:51
btm 8%
Castle Age
27:47
vs 20:09
btm 4%
Imperial Age
—
vs 36:23
btm 0%
eAPM
31
vs 32
btm 48%
First military
19:25
vs 12:45
btm 10%
▼
Slow Feudal Age at 13:06 — slower than 92% of analysed players on Four Lakes
▼
Slow Castle Age at 27:47 — slower than 96% of analysed players on Four Lakes
▼
Loom after the Feudal click (18:22) — usually safest before it
▼
First military only at 19:25 (Skirmisher) — later than 90% of analysed players on Four Lakes
▼
Town centers idle 4:12 of the first 27:47 — keep villagers queued
Sweethollowdan88
C
Feudal Age
11:28
vs 10:51
btm 32%
Castle Age
20:06
vs 20:09
top 49%
Imperial Age
31:10
vs 36:23
top 11%
eAPM
11
vs 32
btm 4%
First military
12:11
vs 12:45
top 43%
▲
Fast Imperial Age at 31:10 — faster than 89% of analysed players on Four Lakes
▼
Low eAPM (11) — busier hands win idle time back
▼
Town centers idle 3:36 of the first 20:06 — keep villagers queued