AoeStats
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Nomad

510923004Analyzed
3v3 RM · 20h ago on Oct 3, 2026· 49m 21s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Persians · Mexico
1445
+19
🇲🇽 Koreans · Mexico
1367
+22
🇲🇽 Dravidians · Mexico
1239
+26
🇦🇷 Koreans · Argentina
1589
-25
🇲🇽 Vikings · Mexico
1512
-23
🇦🇷 Spanish · Argentina
1405
-19
Player eAPM Actions Feudal Castle Imperial Opening
73 3,626 14:08 18:14 34:37 ⛏ Fish Boom FC
41 2,029 12:47 22:56 41:44 ⚔ Fish Boom into Archers into Fire Galleys
40 1,988 13:25 19:47 — ⚔ Fish Boom into Archers
37 1,806 13:38 20:04 37:37 ⛏ Fish Boom into Fire Galleys FC
27 1,317 12:43 17:33 39:17 ⛏ Fish Boom FC
27 1,343 13:55 26:07 — ⚔ Fish Boom into Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
12,725 42,294 13,935 2,250 71,204 71,856
26,535 17,543 16,880 1,800 62,758 65,875
15,350 14,460 9,995 950 40,755 41,862
14,640 14,433 6,415 2,040 37,528 42,479
6,050 11,838 3,505 2,355 23,748 23,610
6,725 6,671 2,035 2,955 18,386 18,575
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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