AoeStats
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Black Forest

505980772Analyzed
2v2 RM · 21d ago on Sep 11, 2026· 98m 54s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Britons · Germany
573
+13
🇩🇪 Persians · Germany
565
+13
🇩🇪 Romans · Germany
508
-13
🇩🇪 Persians · Germany
501
-13
Player eAPM Actions Feudal Castle Imperial Opening
29 2,851 14:32 23:28 37:26 ⛏ Fast Castle
26 2,573 11:40 24:18 37:10 ⛏ Fast Castle
20 2,025 16:34 24:44 37:30 ⛏ Fast Castle
18 1,815 11:44 25:32 42:19 ⚔ Drush into Archers

Resources

Player Food Wood Gold Stone Spent Collected
80,920 42,890 31,805 2,435 158,050 209,759
38,050 34,255 17,655 6,250 96,210 98,117
26,895 40,940 24,540 1,260 93,635 100,407
27,455 39,372 15,930 3,135 85,892 98,395
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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