AoeStats
← John Hurtin

MegaRandom

510585386Analyzed
4v4 RM · 23h ago on Oct 1, 2026· 36m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Vikings · Germany
939
+11
🇺🇸 Burgundians · United States
938
+11
🇦🇷 Khmer · Argentina
924
+12
🇨🇴 Spanish · Colombia
898
+13
🇬🇧 Japanese · United Kingdom
889
-40
🇬🇧 Celts · United Kingdom
803
-25
🇬🇧 Burgundians · United Kingdom
803
-20
🇬🇧 Magyars · United Kingdom
803
-20
Player eAPM Actions Feudal Castle Imperial Opening
29 1,056 13:16 23:25 — ⚔ Scout Rush
25 906 12:27 19:10 28:09 ⛏ Fast Castle
25 911 11:43 25:09 — ⚔ Scout Rush
23 840 10:30 26:33 — ⚔ Scout Rush
21 788 11:10 26:18 —
18 656 13:04 17:31 31:52 ⚔ FC into Scouts
18 675 10:28 26:30 —
15 567 13:08 21:20 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,090 12,585 12,570 1,110 52,355 55,266
15,330 10,315 6,300 300 32,245 40,147
12,820 6,845 5,570 200 25,435 28,887
13,780 6,923 1,665 100 22,468 23,775
11,345 6,955 2,375 1,075 21,750 23,055
10,065 6,848 1,765 415 19,093 21,669
7,845 3,923 2,110 750 14,628 15,837
6,795 2,818 1,205 750 11,568 16,260
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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