AoeStats
← ThE_JoKeR

Nomad

509730705Analyzed
3v3 RM · 3d ago on Sep 27, 2026· 30m 15s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Italians · Spain
908
+15
🇩🇪 Huns · Germany
860
+17
🇹🇷 Malay · Türkiye
827
+18
🇩🇪 Spanish · Germany
910
-18
🇨🇱 Persians · Chile
885
-17
🇪🇸 Cumans · Spain
842
-15
Player eAPM Actions Feudal Castle Imperial Opening
30 895 12:21 21:37 — ⚔ Drush into Fish Boom FC
21 650 13:57 24:08 — ⚔ Towers FC
14 425 15:20 22:42 — ⛏ Fish Boom FC
10 314 14:48 19:42 — ⛏ Fish Boom FC
10 300 16:30 23:45 — ⛏ Fast Castle
10 313 14:34 21:47 — ⛏ FC into Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
7,850 6,796 1,895 300 16,841 18,553
5,955 3,576 1,850 910 12,291 13,099
5,945 4,094 940 200 11,179 12,886
5,315 3,279 685 1,135 10,414 10,414
3,050 3,425 250 815 7,540 6,826
3,500 1,950 250 460 6,160 7,323
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.