AoeStats
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Arena

509722844Analyzed
3v3 RM · 3d ago on Sep 27, 2026· 47m 9s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Spanish · Germany
937
+12
🇩🇪 Persians · Germany
856
+15
🇩🇪 Chinese · Germany
800
+17
🇩🇪 Sicilians · Germany
929
-19
🇨🇦 Britons · Canada
822
-24
🇩🇪 Turks · Germany
750
-11
Player eAPM Actions Feudal Castle Imperial Opening
31 1,455 10:08 18:51 40:05 ⛏ Fast Castle
29 1,374 11:04 16:56 33:57 ⛏ Fast Castle
25 1,186 9:56 22:36 — ⚔ FC into Archers into Skirms
19 886 10:20 17:41 42:40 ⛏ Fast Castle
16 771 13:14 20:07 —
13 621 11:23 17:02 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,880 11,335 12,920 3,550 54,685 60,587
19,985 13,935 6,360 3,600 43,880 50,713
14,865 14,111 4,725 2,150 35,851 40,919
14,175 8,940 6,575 2,350 32,040 44,307
11,600 8,975 3,615 2,480 26,670 29,641
9,125 12,630 2,235 1,040 25,030 26,376
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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