AoeStats
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Arena

509721466Analyzed
4v4 RM · 3d ago on Sep 27, 2026· 2m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Khitans · Mexico
958
+13
🇦🇷 Celts · Argentina
931
+14
🇲🇽 Bulgarians · Mexico
921
+14
🇹🇷 Mongols · Türkiye
845
+18
🇩🇪 Goths · Germany
946
-17
🇬🇧 Burgundians · United Kingdom
946
-17
🇹🇷 Wu · Türkiye
895
-15
🇩🇪 Turks · Germany
760
-10
Player eAPM Actions Feudal Castle Imperial Opening
50 124 — — —
38 94 — — —
29 71 — — —
21 51 — — —
19 48 — — —
16 39 — — —
11 26 — — —
1 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
450 0 0 0 450 435
250 125 0 0 375 78
250 0 0 0 250 292
100 0 0 0 100 178
100 0 0 0 100 226
50 0 0 0 50 71
50 0 0 0 50 175
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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