AoeStats
← Carlangasmotta

Black Forest

509760767Analyzed
2v2 RM · 5d ago on Sep 27, 2026· 71m 57s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Celts · Peru
831
+18
🇮🇳 Byzantines · India
804
+19
🇦🇷 Mongols · Argentina
964
-64
🇦🇷 Saracens · Argentina
795
-30
Player eAPM Actions Feudal Castle Imperial Opening
38 2,768 9:06 18:46 36:33 ⛏ Fast Castle
17 1,200 12:55 22:05 30:55 ⛏ Fast Castle
16 1,184 13:29 20:43 35:12 ⛏ Fast Castle
7 503 12:10 23:03 28:45 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
33,080 10,558 36,015 3,810 83,463 87,222
39,700 26,422 12,655 4,250 83,027 129,362
21,795 16,868 16,000 2,950 57,613 69,722
16,625 15,805 4,140 1,600 38,170 39,445
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.