AoeStats
← Carlangasmotta

Arena

509744963Analyzed
2v2 RM · 5d ago on Sep 27, 2026· 72m 54s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Mongols · Argentina
888
+38
🇦🇷 Saracens · Argentina
699
+49
🇨🇱 Spanish · Chile
805
-44
🇨🇱 Japanese · Chile
805
-44
Player eAPM Actions Feudal Castle Imperial Opening
62 4,521 8:10 20:01 47:15 ⛏ Fast Castle
37 2,665 13:20 19:11 40:34 ⛏ Fast Castle
17 1,250 12:58 19:55 32:45 ⛏ Fast Castle
12 856 11:32 20:26 48:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,610 24,545 12,860 2,800 69,815 85,685
26,640 11,845 22,810 4,485 65,780 73,425
27,445 9,700 21,460 2,950 61,555 66,309
23,425 13,640 10,580 1,720 49,365 56,417
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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