AoeStats
← Carlangasmotta

Arabia

509727798Analyzed
2v2 RM · 5d ago on Sep 27, 2026· 82m 43s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Cumans · France
970
+10
🇫🇷 Japanese · France
803
+43
🇦🇷 Mongols · Argentina
941
-53
🇦🇷 Saracens · Argentina
722
-23
Player eAPM Actions Feudal Castle Imperial Opening
69 5,699 8:42 22:48 42:54 ⚔ Scout Rush
55 4,571 12:25 24:55 32:00 ◆ FC into Fast Imp
30 2,463 10:07 25:09 49:35 ⚔ Drush
14 1,194 12:22 22:52 30:37 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
37,590 23,393 20,065 3,350 84,398 102,243
31,105 30,499 15,575 4,100 81,279 93,326
25,385 29,630 15,845 4,005 74,865 77,197
24,160 11,975 20,145 5,440 61,720 65,127
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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