AoeStats
← Carlangasmotta

Black Forest

509717245Analyzed
2v2 RM · 5d ago on Sep 27, 2026· 62m 57s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Gurjaras · Sweden
934
+13
🇸🇪 Khmer · Sweden
892
+15
🇦🇷 Mongols · Argentina
1000
-59
🇦🇷 Saracens · Argentina
746
-24
Player eAPM Actions Feudal Castle Imperial Opening
47 2,977 8:22 24:26 47:06 ⚔ Scout Rush
26 1,630 11:48 20:39 38:17 ⚔ Archer Rush
20 1,281 12:19 20:19 46:28 ⛏ Fast Castle
15 947 12:16 24:07 47:04 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,675 11,322 22,435 3,765 71,197 85,375
20,705 20,631 11,220 3,625 56,181 80,390
20,870 8,910 19,340 4,330 53,450 57,435
18,470 16,810 8,965 2,250 46,495 47,548
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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