AoeStats
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Arabia

507017577Analyzed
3v3 RM · 15d ago on Sep 16, 2026· 60m 11s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Huns · Mexico
670
+17
🇲🇽 Persians · Mexico
668
+18
🇲🇽 Vietnamese · Mexico
640
+19
🇦🇷 Wei · Argentina
820
-23
🇨🇳 Koreans · China
730
-19
🇫🇷 Romans · France
554
-12
Player eAPM Actions Feudal Castle Imperial Opening
36 2,150 12:42 18:00 42:29 ⛏ Fast Castle
35 2,098 12:19 25:11 42:01 ⚔ Scouts into Skirms
28 1,671 11:17 21:15 38:18 ⛏ Fast Castle
21 1,290 11:15 26:28 38:24 ⚔ Archer Rush
13 756 9:35 22:04 38:34 ⚔ Scout Rush
7 450 14:08 31:19 46:10 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
18,445 45,725 14,655 5,400 84,225 90,658
23,505 15,750 12,085 2,255 53,595 59,486
18,810 7,715 11,015 1,500 39,040 39,972
14,060 9,503 9,565 2,150 35,278 40,590
13,190 9,745 6,295 2,370 31,600 48,735
11,860 7,035 3,390 1,470 23,755 30,550
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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