AoeStats
← Knacks26

Black Forest

507013702Analyzed
2v2 RM · 15d ago on Sep 16, 2026· 71m 5s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Mongols · Mexico
747
+9
🇲🇽 Bulgarians · Mexico
610
+14
🇪🇸 Britons · Spain
579
-12
🇫🇷 Romans · France
565
-11
Player eAPM Actions Feudal Castle Imperial Opening
27 1,952 12:58 22:25 35:56
16 1,128 15:54 27:45 41:50 ⛏ Fast Castle
9 658 11:19 21:28 29:37 ◆ FC into Fast Imp
8 579 19:00 25:21 40:39 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,895 23,377 28,840 4,300 92,412 95,577
32,195 20,232 28,440 3,835 84,702 106,796
17,075 28,808 26,770 2,985 75,638 81,592
12,700 22,669 20,275 2,735 58,379 72,874
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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